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The Picket

My Role / Project Details

Level Designer

  • We took on a dev-op opportunity to create a short horror game demo based on a written piece by a writer (the client)

  • my role as level designer was to create the space in which the player can explore, playing heavily into the theme of the original content the game is based on. This includes the working out how to implement specific moments to bring an emotional reaction from an event or space they are in, including how to build up an the atmosphere to bring the horror element in an effective way.

  • The Picket is a first person horror survival game, where the player must complete tasks to renovate the house you are in, as well as keeping out the creepy mannequins by continuously checking the entry points in the house. This is a lore heavy game with it prioritizing the narrative from the original piece. Made in Unreal Engine 5.

Level Concepts & Whiteboxing

Levels in Engine

Address

Kent, United Kingdom

Company links

LinkTree

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